![]() Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding. "Faultless Defense" allows players to prevent "chip damage," damage received from normally guarding against attacks, at the expense of the Tension Gauge. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. Portions of the Tension Gauge can be expended to perform various techniques. These features have not returned for subsequent games.Įach game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games. ![]() In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. ![]() Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character. Guilty Gear consists primarily of one-on-one competitive battles. ![]() With it, Sol begins to realize that his own past is what deeply conflicts him the most, and through his past rivalries with Ky, as well as his relationships with the other characters, helps to overcome the enemy that he sorely sought to destroy in the first place. Throughout the story, Sol enacts his own vengeance upon That Man, who is mainly the cause behind most of the series conflicts, through killing him.Īs the series progresses, much of his past is revealed, along with his connections with That Man, as well as his long lost fiancé, Aria. However, his own reluctance to help others, as well as his selfish actions, often attracts the attention of Ky Kiske, his own rival and former comrade, who tries to get into fights with him whenever annoyed. The story mostly focuses on Sol Badguy, a brash bounty hunter and die hard Queen enthusiast who, feeling guilty of his past creations which in turn, results in him becoming a gear, decides to make up for his own actions through fighting them whilst keeping his own identity a secret. But even though the world is still recovering, much work is still needed to be done and the mysteries behind the creation of the gears have yet to be resolved. But through its dire consequences leading up to the creation of the gears, the world has nearly become a post-apocalyptic environment due to Crusades’ effects on the world. The story is set in a world where magic has replaced almost every aspect of modern-day technology. Another fighting game franchise by Arc System Works, BlazBlue, is considered a spiritual successor of the series. Guilty Gear has generally received praise from video game reviewers for its highly technical gameplay, graphics, soundtrack, and for its characters. It has also adapted to other media such as manga and drama CD. The first game was published in 1998, and has spawned several sequels. Guilty Gear ( Japanese: ギルティギア, Hepburn: Giruti Gia) is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari.
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